batch_item
{
	input_file 	"\\Server\_troy\_Resources\work_resources\models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\battlerun.max"
	output_file 	"models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\battlerun"
	animation 	1
	tang_bi_normal 	0
	start_frame 	0
	end_frame 	55
	write_log 	1
	additional_uv 	0
	color_present 	0
}

batch_item
{
	input_file 	"\\Server\_troy\_Resources\work_resources\models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\default.max"
	output_file 	"models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\default"
	animation 	1
	tang_bi_normal 	0
	start_frame 	0
	end_frame 	110
	write_log 	1
	additional_uv 	0
	color_present 	0
}

batch_item
{
	input_file 	"\\Server\_troy\_Resources\work_resources\models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\fun1.max"
	output_file 	"models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\fun1"
	animation 	1
	tang_bi_normal 	0
	start_frame 	0
	end_frame 	200
	write_log 	1
	additional_uv 	0
	color_present 	0
}

batch_item
{
	input_file 	"\\Server\_troy\_Resources\work_resources\models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\hits1.max"
	output_file 	"models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\hits1"
	animation 	1
	tang_bi_normal 	0
	start_frame 	0
	end_frame 	60
	write_log 	1
	additional_uv 	0
	color_present 	0
}

batch_item
{
	input_file 	"\\Server\_troy\_Resources\work_resources\models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\idle2.max"
	output_file 	"models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\idle2"
	animation 	1
	tang_bi_normal 	0
	start_frame 	120
	end_frame 	240
	write_log 	1
	additional_uv 	0
	color_present 	0
}

batch_item
{
	input_file 	"\\Server\_troy\_Resources\work_resources\models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\walk.max"
	output_file 	"models\animations\auto_items\e_wpn_missilepitchfork\e_shd_heavy\walk"
	animation 	1
	tang_bi_normal 	0
	start_frame 	0
	end_frame 	55
	write_log 	1
	additional_uv 	0
	color_present 	0
}

